nVidia 3D Vision vs. iZ3D Stereoscopic 3D TechnologiesPosted by: Linus on 24th February 2009Over the past week or so I’ve had the privilege of testing two stereoscopic 3D gaming solutions from graphics heavyweight nVidia and a relatively new entrant to the graphics game, iZ3D. “So what is stereoscopic 3D gaming?”, you might ask. Basically it’s a driver that allows your graphics card(s) to render two views of the same 3D image and display them on your monitor in a way that only the right eye can see the “right” image and only the left eye can see the “left” image. This produces a 3D effect that gives the game real depth instead of just rendering a 2D picture of a 3D thing. The first thing to get out of the way is that in my opinion, neither technology is perfect. My first attempts with the iZ3D monitor resulted in game crashes, and the polarizing filters on the panels (yep, the iZ3D monitor uses TWO panels in one monitor to draw a left and right image) and the nVidia one gives me a splitting headache after a few minutes(but there are others in the office who can use it for hours without this issue). We’ll be covering these on NCIX Tech Tips shortly, so I don’t want to ruin everything, but here’s a rough summary of each approach iZ3D: nVidia: Both: Actually that last point is the most important thing. It comes down to who is best equipped to optimize games for their tech. I tested both with Rome: Total War which is quite an old title at this point. iZ3D claims their drivers should work with any game (with some requiring minor tweaks), while nVidia has a full list of supported titles (and assume new ones coming out will be supported through the TWIMTBP program) on their web site. Neither listed support for Rome: Total War, but both worked with it quite well. I can’t find any evidence iZ3D has actually tested the title, but it worked nonetheless, while nVidia actually had a profile present that recommended not using 3D Vision on R:TW due to the extensive use of 2D “cheats” in the game (like the sky and other objects) by the game programmers. That means nVidia actually tested this ancient title despite the fact that it’s not even present in their list. Well this definitely isn’t everything I wanted to say about these techs, and I still have some more testing to do, but despite the headaches, right now the nVidia solution gets the nod from me. I’ll be working with iZ3D to find out if there’s something wrong with my panel that’s causing the polarization to be so poor, and I will update with more information as I come across it. Here’s me sporting some 3D glasses: |
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4 Responses for "nVidia 3D Vision vs. iZ3D Stereoscopic 3D Technologies"
Thanks for this linus, with income tax refunds coming I have been looking into these and debating which one I want to go for. By the sounds of it my gut was right and I will be going with the nvidia solution.
What about the Zalman trimon?
Similar technilogy to iz3d’s but cheaper (got my 22″ for £210), requires tridef/iz3d drivers to work with non nvidia hardware, but has nvidia native support (at least up to the 200 series of graphics cards).
Head positioning is important with the polarized methods but as a person that’s sensitive to flicker i find them a much more attractive option than the shutterglasses method. and they work for static images! (at least in the zalman case, which uses interlaced alternating polarisation).
Ghosting i’ve only found to be an issue in high contrast environments, but i have to admit my girlfriend finds it much harder to get her head in the sweetspot of the screen.
If stereoscopic gaming helps anything it’s jumping between platforms.
From a driver perspective the zalman has the benifit of choice, if one doesn’t work you have 2 others to try (assuming you have an nvidia card, otherwise it’s between iz3d and tridef)
Your never far away from a bottle Tums eh? Good info.
subscribed to your blog when is the next postregardspoly banger
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