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	<title>Comments on: NONE SHALL PASS &#8211; Monty Python Sound Effects in Sid Meyer&#8217;s Civilization II</title>
	<atom:link href="http://www.linustechtips.com/uncategorized/none-shall-pass-monty-python-sound-effects-in-sid-meyers-civilization-ii/feed" rel="self" type="application/rss+xml" />
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	<description>Computers, Tech Tips, paintball, or whatever I feel like...</description>
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		<title>By: Mitch</title>
		<link>http://www.linustechtips.com/uncategorized/none-shall-pass-monty-python-sound-effects-in-sid-meyers-civilization-ii/comment-page-1#comment-19853</link>
		<dc:creator>Mitch</dc:creator>
		<pubDate>Tue, 21 Dec 2010 11:17:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.linustechtips.com/?p=44#comment-19853</guid>
		<description>I was watching Monty Python and the Holy Grail at 3 in the morning. I have played civ 2 countless times and I know the sound files anywhere. When I heard the beginning of the &quot;Black Knight fight scene&quot; I immediately recognized it as the fighting sound in civ 2. I googled it and found numerous comments confirming my suspicion. I just thought it was cool and I&#039;m proud to have deciphered it. Listen to it for yourself, it&#039;s pretty trippy.</description>
		<content:encoded><![CDATA[<p>I was watching Monty Python and the Holy Grail at 3 in the morning. I have played civ 2 countless times and I know the sound files anywhere. When I heard the beginning of the &#8220;Black Knight fight scene&#8221; I immediately recognized it as the fighting sound in civ 2. I googled it and found numerous comments confirming my suspicion. I just thought it was cool and I&#8217;m proud to have deciphered it. Listen to it for yourself, it&#8217;s pretty trippy.</p>
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		<title>By: Somnambulant</title>
		<link>http://www.linustechtips.com/uncategorized/none-shall-pass-monty-python-sound-effects-in-sid-meyers-civilization-ii/comment-page-1#comment-14534</link>
		<dc:creator>Somnambulant</dc:creator>
		<pubDate>Sat, 04 Sep 2010 20:40:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.linustechtips.com/?p=44#comment-14534</guid>
		<description>In the Playstation 2 game Ratchet and Clank: Up Your Arsenal, the character Ratchet converses with an alien by tapping the controller symbol keys in the order indicated on the screen. If you fail to tap the keys correctly you will insult the alien. One of these insults is, &quot;I emit a noxious effluvium in your general direction.&quot;  This is, of course, an almost direct reference to the Frenchman&#039;s insults toward King Arthur and his knights.</description>
		<content:encoded><![CDATA[<p>In the Playstation 2 game Ratchet and Clank: Up Your Arsenal, the character Ratchet converses with an alien by tapping the controller symbol keys in the order indicated on the screen. If you fail to tap the keys correctly you will insult the alien. One of these insults is, &#8220;I emit a noxious effluvium in your general direction.&#8221;  This is, of course, an almost direct reference to the Frenchman&#8217;s insults toward King Arthur and his knights.</p>
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		<title>By: Gillz</title>
		<link>http://www.linustechtips.com/uncategorized/none-shall-pass-monty-python-sound-effects-in-sid-meyers-civilization-ii/comment-page-1#comment-6634</link>
		<dc:creator>Gillz</dc:creator>
		<pubDate>Sun, 25 Oct 2009 20:06:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.linustechtips.com/?p=44#comment-6634</guid>
		<description>I actually also found it out after playing loads of Civ II then watching Holy Grail - the sounds were so familiar to me that my attention was immediately aroused.</description>
		<content:encoded><![CDATA[<p>I actually also found it out after playing loads of Civ II then watching Holy Grail &#8211; the sounds were so familiar to me that my attention was immediately aroused.</p>
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		<title>By: Okthav</title>
		<link>http://www.linustechtips.com/uncategorized/none-shall-pass-monty-python-sound-effects-in-sid-meyers-civilization-ii/comment-page-1#comment-961</link>
		<dc:creator>Okthav</dc:creator>
		<pubDate>Tue, 24 Feb 2009 04:09:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.linustechtips.com/?p=44#comment-961</guid>
		<description>Crazy stuff, I&#039;m posting here because it&#039;s 2 a.m. and I just discovered the same thing! And yes, there are another &quot;contributions&quot; of Monty Python in games...
In Worms Forts Under Siege, if you choose the medieval audio for your worms and one of them gets hurt, it says &quot;It&#039;s just a flesh wound.&quot;
And in Stronghold, when you send your pikemen to attack, they say &quot;none shall pass&quot;.</description>
		<content:encoded><![CDATA[<p>Crazy stuff, I&#8217;m posting here because it&#8217;s 2 a.m. and I just discovered the same thing! And yes, there are another &#8220;contributions&#8221; of Monty Python in games&#8230;<br />
In Worms Forts Under Siege, if you choose the medieval audio for your worms and one of them gets hurt, it says &#8220;It&#8217;s just a flesh wound.&#8221;<br />
And in Stronghold, when you send your pikemen to attack, they say &#8220;none shall pass&#8221;.</p>
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		<title>By: Lesbiche</title>
		<link>http://www.linustechtips.com/uncategorized/none-shall-pass-monty-python-sound-effects-in-sid-meyers-civilization-ii/comment-page-1#comment-825</link>
		<dc:creator>Lesbiche</dc:creator>
		<pubDate>Tue, 27 Jan 2009 13:11:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.linustechtips.com/?p=44#comment-825</guid>
		<description>Nice site you have!</description>
		<content:encoded><![CDATA[<p>Nice site you have!</p>
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		<title>By: Donelle</title>
		<link>http://www.linustechtips.com/uncategorized/none-shall-pass-monty-python-sound-effects-in-sid-meyers-civilization-ii/comment-page-1#comment-181</link>
		<dc:creator>Donelle</dc:creator>
		<pubDate>Mon, 27 Oct 2008 17:57:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.linustechtips.com/?p=44#comment-181</guid>
		<description>Good for people to know.</description>
		<content:encoded><![CDATA[<p>Good for people to know.</p>
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		<title>By: oancitizen</title>
		<link>http://www.linustechtips.com/uncategorized/none-shall-pass-monty-python-sound-effects-in-sid-meyers-civilization-ii/comment-page-1#comment-95</link>
		<dc:creator>oancitizen</dc:creator>
		<pubDate>Sat, 13 Sep 2008 23:59:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.linustechtips.com/?p=44#comment-95</guid>
		<description>Not only that, but the sound of the Civ2 fighter jets are taken from Apocalypse Now.</description>
		<content:encoded><![CDATA[<p>Not only that, but the sound of the Civ2 fighter jets are taken from Apocalypse Now.</p>
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		<title>By: piratebeaver</title>
		<link>http://www.linustechtips.com/uncategorized/none-shall-pass-monty-python-sound-effects-in-sid-meyers-civilization-ii/comment-page-1#comment-35</link>
		<dc:creator>piratebeaver</dc:creator>
		<pubDate>Wed, 18 Jun 2008 17:35:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.linustechtips.com/?p=44#comment-35</guid>
		<description>Linus, stop uploading BMP images, have pity on the dial-up-ers :P</description>
		<content:encoded><![CDATA[<p>Linus, stop uploading BMP images, have pity on the dial-up-ers <img src='http://www.linustechtips.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </p>
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		<title>By: linus</title>
		<link>http://www.linustechtips.com/uncategorized/none-shall-pass-monty-python-sound-effects-in-sid-meyers-civilization-ii/comment-page-1#comment-31</link>
		<dc:creator>linus</dc:creator>
		<pubDate>Fri, 13 Jun 2008 18:45:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.linustechtips.com/?p=44#comment-31</guid>
		<description>That could be very true. I guess it was mostly just amusing to me to recognize the Civ II sound effects as I was watching Monty Python in the wee hours of the morning :P</description>
		<content:encoded><![CDATA[<p>That could be very true. I guess it was mostly just amusing to me to recognize the Civ II sound effects as I was watching Monty Python in the wee hours of the morning <img src='http://www.linustechtips.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </p>
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		<title>By: Dougal</title>
		<link>http://www.linustechtips.com/uncategorized/none-shall-pass-monty-python-sound-effects-in-sid-meyers-civilization-ii/comment-page-1#comment-30</link>
		<dc:creator>Dougal</dc:creator>
		<pubDate>Thu, 12 Jun 2008 23:17:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.linustechtips.com/?p=44#comment-30</guid>
		<description>Mabye not, but he could buy a stock audio pack for &quot;swordfight sounds&quot; from a studio. I&#039;ve heard the same sound you&#039;re commenting about on various shows on the History Channel too.</description>
		<content:encoded><![CDATA[<p>Mabye not, but he could buy a stock audio pack for &#8220;swordfight sounds&#8221; from a studio. I&#8217;ve heard the same sound you&#8217;re commenting about on various shows on the History Channel too.</p>
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