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	<title>Comments on: NONE SHALL PASS &#8211; Monty Python Sound Effects in Sid Meyer&#8217;s Civilization II</title>
	<atom:link href="http://www.linustechtips.com/uncategorized/none-shall-pass-monty-python-sound-effects-in-sid-meyers-civilization-ii/feed" rel="self" type="application/rss+xml" />
	<link>http://www.linustechtips.com/uncategorized/none-shall-pass-monty-python-sound-effects-in-sid-meyers-civilization-ii</link>
	<description>Computers, Tech Tips, paintball, or whatever I feel like...</description>
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		<title>By: Gillz</title>
		<link>http://www.linustechtips.com/uncategorized/none-shall-pass-monty-python-sound-effects-in-sid-meyers-civilization-ii/comment-page-1#comment-6634</link>
		<dc:creator>Gillz</dc:creator>
		<pubDate>Sun, 25 Oct 2009 20:06:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.linustechtips.com/?p=44#comment-6634</guid>
		<description>I actually also found it out after playing loads of Civ II then watching Holy Grail - the sounds were so familiar to me that my attention was immediately aroused.</description>
		<content:encoded><![CDATA[<p>I actually also found it out after playing loads of Civ II then watching Holy Grail &#8211; the sounds were so familiar to me that my attention was immediately aroused.</p>
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		<title>By: Okthav</title>
		<link>http://www.linustechtips.com/uncategorized/none-shall-pass-monty-python-sound-effects-in-sid-meyers-civilization-ii/comment-page-1#comment-961</link>
		<dc:creator>Okthav</dc:creator>
		<pubDate>Tue, 24 Feb 2009 04:09:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.linustechtips.com/?p=44#comment-961</guid>
		<description>Crazy stuff, I&#039;m posting here because it&#039;s 2 a.m. and I just discovered the same thing! And yes, there are another &quot;contributions&quot; of Monty Python in games...
In Worms Forts Under Siege, if you choose the medieval audio for your worms and one of them gets hurt, it says &quot;It&#039;s just a flesh wound.&quot;
And in Stronghold, when you send your pikemen to attack, they say &quot;none shall pass&quot;.</description>
		<content:encoded><![CDATA[<p>Crazy stuff, I&#8217;m posting here because it&#8217;s 2 a.m. and I just discovered the same thing! And yes, there are another &#8220;contributions&#8221; of Monty Python in games&#8230;<br />
In Worms Forts Under Siege, if you choose the medieval audio for your worms and one of them gets hurt, it says &#8220;It&#8217;s just a flesh wound.&#8221;<br />
And in Stronghold, when you send your pikemen to attack, they say &#8220;none shall pass&#8221;.</p>
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		<title>By: Lesbiche</title>
		<link>http://www.linustechtips.com/uncategorized/none-shall-pass-monty-python-sound-effects-in-sid-meyers-civilization-ii/comment-page-1#comment-825</link>
		<dc:creator>Lesbiche</dc:creator>
		<pubDate>Tue, 27 Jan 2009 13:11:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.linustechtips.com/?p=44#comment-825</guid>
		<description>Nice site you have!</description>
		<content:encoded><![CDATA[<p>Nice site you have!</p>
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		<title>By: Donelle</title>
		<link>http://www.linustechtips.com/uncategorized/none-shall-pass-monty-python-sound-effects-in-sid-meyers-civilization-ii/comment-page-1#comment-181</link>
		<dc:creator>Donelle</dc:creator>
		<pubDate>Mon, 27 Oct 2008 17:57:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.linustechtips.com/?p=44#comment-181</guid>
		<description>Good for people to know.</description>
		<content:encoded><![CDATA[<p>Good for people to know.</p>
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		<title>By: oancitizen</title>
		<link>http://www.linustechtips.com/uncategorized/none-shall-pass-monty-python-sound-effects-in-sid-meyers-civilization-ii/comment-page-1#comment-95</link>
		<dc:creator>oancitizen</dc:creator>
		<pubDate>Sat, 13 Sep 2008 23:59:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.linustechtips.com/?p=44#comment-95</guid>
		<description>Not only that, but the sound of the Civ2 fighter jets are taken from Apocalypse Now.</description>
		<content:encoded><![CDATA[<p>Not only that, but the sound of the Civ2 fighter jets are taken from Apocalypse Now.</p>
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		<title>By: piratebeaver</title>
		<link>http://www.linustechtips.com/uncategorized/none-shall-pass-monty-python-sound-effects-in-sid-meyers-civilization-ii/comment-page-1#comment-35</link>
		<dc:creator>piratebeaver</dc:creator>
		<pubDate>Wed, 18 Jun 2008 17:35:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.linustechtips.com/?p=44#comment-35</guid>
		<description>Linus, stop uploading BMP images, have pity on the dial-up-ers :P</description>
		<content:encoded><![CDATA[<p>Linus, stop uploading BMP images, have pity on the dial-up-ers <img src='http://www.linustechtips.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </p>
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		<title>By: linus</title>
		<link>http://www.linustechtips.com/uncategorized/none-shall-pass-monty-python-sound-effects-in-sid-meyers-civilization-ii/comment-page-1#comment-31</link>
		<dc:creator>linus</dc:creator>
		<pubDate>Fri, 13 Jun 2008 18:45:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.linustechtips.com/?p=44#comment-31</guid>
		<description>That could be very true. I guess it was mostly just amusing to me to recognize the Civ II sound effects as I was watching Monty Python in the wee hours of the morning :P</description>
		<content:encoded><![CDATA[<p>That could be very true. I guess it was mostly just amusing to me to recognize the Civ II sound effects as I was watching Monty Python in the wee hours of the morning <img src='http://www.linustechtips.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </p>
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		<title>By: Dougal</title>
		<link>http://www.linustechtips.com/uncategorized/none-shall-pass-monty-python-sound-effects-in-sid-meyers-civilization-ii/comment-page-1#comment-30</link>
		<dc:creator>Dougal</dc:creator>
		<pubDate>Thu, 12 Jun 2008 23:17:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.linustechtips.com/?p=44#comment-30</guid>
		<description>Mabye not, but he could buy a stock audio pack for &quot;swordfight sounds&quot; from a studio. I&#039;ve heard the same sound you&#039;re commenting about on various shows on the History Channel too.</description>
		<content:encoded><![CDATA[<p>Mabye not, but he could buy a stock audio pack for &#8220;swordfight sounds&#8221; from a studio. I&#8217;ve heard the same sound you&#8217;re commenting about on various shows on the History Channel too.</p>
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		<title>By: linus</title>
		<link>http://www.linustechtips.com/uncategorized/none-shall-pass-monty-python-sound-effects-in-sid-meyers-civilization-ii/comment-page-1#comment-29</link>
		<dc:creator>linus</dc:creator>
		<pubDate>Thu, 12 Jun 2008 17:40:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.linustechtips.com/?p=44#comment-29</guid>
		<description>Thanks to everyone for contributing.

I doubt they are from the same stock audio purchase to be perfectly honest. Eric Idle couldn&#039;t exactly fire up google when he needed a sound effect.

Either way I don&#039;t think it&#039;s terribly scandalous that Civ II borrowed the sound. Just goes to show Monty Python&#039;s influence is even broader than we thought.</description>
		<content:encoded><![CDATA[<p>Thanks to everyone for contributing.</p>
<p>I doubt they are from the same stock audio purchase to be perfectly honest. Eric Idle couldn&#8217;t exactly fire up google when he needed a sound effect.</p>
<p>Either way I don&#8217;t think it&#8217;s terribly scandalous that Civ II borrowed the sound. Just goes to show Monty Python&#8217;s influence is even broader than we thought.</p>
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		<title>By: Dougal</title>
		<link>http://www.linustechtips.com/uncategorized/none-shall-pass-monty-python-sound-effects-in-sid-meyers-civilization-ii/comment-page-1#comment-28</link>
		<dc:creator>Dougal</dc:creator>
		<pubDate>Thu, 12 Jun 2008 16:52:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.linustechtips.com/?p=44#comment-28</guid>
		<description>Please Google &quot;Stock Audio&quot; and also observe that hundreds of movies and videogames share the same gunshot and bullet impact sounds.</description>
		<content:encoded><![CDATA[<p>Please Google &#8220;Stock Audio&#8221; and also observe that hundreds of movies and videogames share the same gunshot and bullet impact sounds.</p>
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